Obsidian Union Government: Confederation Founding Document: Declaration of Dissolution Constitution: Raxus Articles Head of State: Consul Head of Government: Consul Commander-in-Chief: Supreme Commander of the Droid Armies Legislative Branch: Council of Guilds, Union Congresses, member states Judicial Branch: Council of Guilds, member states Military Branch: Droid Armies of the Union, Local forces, Private forces Capital: Raxulon on Raxus Secundus Official Language: None (de jure), Galactic Basic (defacto) Currency: Local currencies, predominantly Tionese and Hutt State Religious Body: Obsidian Knights Ideology: Separatism Formed from: Tion Cluster governments, Kalani’s army, Right-Populist secessions, Hutt space Date Established: 31 ABY
Government: Born as it was from a Right-Populist moment, and founded as it was as a new Separatist state, the Obsidian Union generally holds that the galactic nation which governs least governs best. There is no clearer reflection of this then their highest authority, the Union Congresses. The reason why this body is pluralized is that unlike the Republic Senate, or even its predecessor the Separatist Parliament, a Union Congress does not sit permanently. Instead it convenes for as long as needed to address the issue for which it had been assembled, and then it dissolves. Thus far there have only been two Union Congresses, with the first actually being a retroactive recognition of the foundation of the Union as a Congress. Despite a political allergy to strong centralization, however, the Union is still a galactic nation and recognizes the need for national administration. This task is accomplished by the Consul and the Galactic Guilds. Consulship is conferred by Congressional election and is served until death, retirement or recall by a 2/3rds vote of a Congress. The Consul is given governorship of all matters relating to the collective defense and infrastructure of the Union. A Consul establishes programs which they deem necessary to their purview, with the current largest being the Droid Armies, the Shadownet, the Union Bank, Union Intelligence and the Obsidian Knights. The Consul also has the power to admit new members to the Union. The Union’s Galactic Guilds were established as an attempt to revive the economic order that existed in the Outer Rim prior to the Blockade of Naboo. The Guilds, most of which are presently re-establishments of the pre-Imperial Guilds, are given special privileges in exchange for operating vital infrastructure (for example, the Trade Federation is responsible for all matters relating to interstellar travel) and funding the Consulship. The current Union Guilds are the Trade Federation, the Techno-Union, the Corporate Alliance, the Commerce Guild, Sienar-Santhe, Czerka and the Hutt Clan.
Society and Economy: Union culture is a strange dialectic between bewildering diversity and fanatical unity. On one hand, its intense emphasis on local sovereignty combined with the historically lesser interconnectivity of the Outer Rim, leads to profound differences between the peoples of the Union standing front and center. But, on the other, the uniformity of information that Unionists receive from their Shadownet leads to a shocking level of agreement in views on galactic issues. A number of economic experts consider the Union’s economy to be one of the most bizarre experiments in galactic history. The Obsidian Union extracts no taxes whatsoever from its member states, with resources for the central government being donated by the Guilds. In exchange the Guilds are granted valuable privileges, not the least of which is an immunity to taxation on Union worlds. For an organization to enter the Council of Guilds, it must first provide some large-scale infrastructural services to the Union and then begin (and continue) contributing a minimum amount set by the Consul for all Guilds. And, critically, the organization must be named a Guild by a unanimous vote of the Council. The political dance that exists between Consul and Council lies in convincing the Guilds to voluntarily give more than the mandated minimum. Strange also is the Union’s currency, in that it has none; at least none on the national level. Instead member worlds will print their own currency or opt to use that of their wealthier neighbors. This has led to an energetic and unpredictable market in the fledgling nation, which the Union Bank has been able to effectively mange for the time being.
Military: It is not solely for nostalgic reasons, as some might suppose, that the Obsidian Union has revived the old droid armies. Just like the CIS before them, the Union has a much smaller population than the Republic and, by using droid armies and fleets, does not risk diminishing its manpower. And, like the CIS before them, the Union uses its droids as a propaganda cudgel to accuse its enemies of valuing life less. The Droid Armies of the Union largely consist of the same droids, vehicles and vessels that were employed in the Clone Wars as well. These designs, having been preserved in Choronu Station’s computers, were originally developed to be easily modified and, despite their age, have been upgraded to more current standards. In terms of tactical doctrine, the Union favors overwhelming numbers, methodical yet relentless advances, tight formations, undermining the morale of the enemy’s organic soldiers, and cruiser-heavy fleets capable of both establishing blockades and outmaneuvering the enemy in hyperspace. But, most importantly, the Union seeks to win the battle of the purse, seeking always to gain victories at a lower cost than their enemies paid for theirs. However, the military forces under the central government’s command represent only a part of the Union’s standing forces. The total lack of regulation about whom may or may not raise armed forces has resulted in what some outside commentators have dubbed a democratization of violence. Every member state and Guild maintains its own extensive forces and many wealthy Unionists have their own private armies. While this situation carries an unspoken risk of civil war to always be just under the surface, it also makes an invasion of Union space a daunting prospect.
The Force: Compared to the other galactic nations, the Obsidian Union has a strong tendency to invoke the name of the Force in their founding documents. Whereas occasional allusions to the Force are offered by Republic politicians, the Union unambiguously justifies its cherished local sovereignty by way of the Force’s will. The Union is also the foremost producer of anti-Jedi propaganda, putting even the former Empire to shame. Apart from the Jedi, however, the OU prides itself on respecting the diverse religious beliefs of its constituents and welcomes any Force orders desiring to operate in its borders. The Union government is served by the Obsidian Knights, Force Users who have sworn to dedicate their lives to fighting the OU’s enemies.
First Order Government: Military junta Constitution: None Head of State: Supreme Leader Head of Government: Supreme Leader Commander-in-Chief: High Command Legislative Branch: Supreme Leader Judicial Branch: High Command Capital: Imperial Headquarters on Bastion Official Language: Galactic Basic Currency: Imperial Credit State Religious Body: Knights of Ren Ideology: Imperialism Formed from: Imperial remnants, worlds “liberated” from Yuuzhan Vong occupation Date Established: 5 ABY Date Reorganized: 29 ABY
Government: The First Order, in its current state, operates less as a formal state and more as an occupational force. Several years have passed since the Order took possession of the galactic north from the Vong, yet few steps have been taken towards normalizing its rule into a formal government. Not even the Moffs of the old Empire are present, with whatever FO military commander whose forces are currently present, acting as the de-facto local ruler. Some observers of galactic politics have begun to quip that the First Order is not a militaristic nation, it is a military that possesses a nation. For their part, the reasoning behind this operational stance among the First Order stems from contempt for the former Imperial institutions whose in-fighting hastened the fall of the Empire after Endor. To the FO, true order is not achieved through bureaucracy, but through an absolute ruler’s will that is enforced directly by an overwhelmingly powerful military.
Society & Economy: Living in First Order space, is an existence of constant terror for almost all its inhabitants. Though long used to the Imperial rule of the Pentastar Alignment, and somewhat inured to suffering by the horrors of the Vong, the relentlessness of First Order oppression is unrivaled in producing intense psychological stress. Without any formal legal code what-so-ever, what is or is not a crime is largely determined by the whims of the local FO commander. Censorship is intense in First Order territory, but, without a bureaucracy, this is accomplished through only semi-consistent, and totally unannounced, acts of violent repression. A vast majority of First Order citizens have no access to the holonet, and those that do have their access severely limited and monitored unless they are a high-ranking officer. Few First Order citizens are allowed to travel outside its borders. Even the amount of information and access to travel within FO territory is highly limited; the most conspicuous example of this is how no one but the highest-ranking officers have ever seen so much as a hologram of Supreme Leader Snoke. The economy of First Order space is also run by fiat, though there exist some major corporations, all highly loyal to the regime, (such as Sienar-Jaemus) and low-scale economic activity outside High Command’s purview. Yet, despite no signs of giving up this central control of the economy, Snoke and High Command are haphazard stewards at best. Almost all planned economies throughout galactic history were heavily staffed by theorists, analysts and local representatives, and most saw themselves as building towards a normalization point when de-centralization would begin. What passes for economic policy in the First Order has neither of those qualities. Though this has yet to adversely affect military production, many analysts are perplexed by what seems to be a system doomed to die of neglect. What these experts fail to realize is that the First Order’s economy is designed to be fueled by endless conquest and plunder.
Military: As previously mentioned, the place of the military in First Order society is at the absolute center, and its size is absurdly disproportional to how much territory the FO controls. Also as mentioned before, the First Order essentially acts as an occupation force within its own territory. This is accomplished by conscripting soldiers mere months after their birth. Raised to feel no personal connection to the civilian population at large (a factor enhanced by recruiting only humans in mostly non-human territory) and to be absolutely loyal, the First Order’s military balks at no command, no matter how atrocious. The two pillars of the FO’s forces are their fleets and Stormtrooper corps. FO military doctrine emphasizes technological superiority, overwhelming firepower, terror tactics, superior troops and massive capital ships.
The Force: Just as the Supreme Leader’s will is enforced by the military, so too it is enforced by the Knights of Ren. A mysterious organization, the Knights’ membership consists of former Jedi, surviving Force-sensitive servants of Palpatine, and Force-sensitives taken as children, close to birth as possible. Yet some say there are members who are none of these three things, and that the Knights of Ren as an organization are older than is widely thought. Regardless of their origins, the Knights hold great power as the Supreme Leader’s direct servants. Despite this, few in First Order territories know much of the Knights, with only their leader, Kylo Ren, being well-known. The Knights’ practice of assuming new names (always with the surname “Ren”) and masking themselves probably does not help this matter, but it is largely due to the First Order’s efforts to keep its populace as ignorant of the Force as possible. There exist strong tensions between the Knights of Ren and High Command, as theirs is the only relationship within the First Order without a clearly defined hierarchy. This results in jealousies over the influence of Force users in the First Order’s upper echelons, just as it did in the old Empire. However, unlike Palpatine, Snoke may lack the sense of legitimacy needed to keep these tensions from exploding in future.
Last Edit: Jul 14, 2019 16:10:28 GMT by Darth Xaos
The New Republic Government: Unicameral Parliamentary Federal Republic Founding Document: Declaration of a New Republic Constitution: Republic Common Charter Head of State: Chancellor Head of Government: First Senator (indefinitely vacant, Chancellor holds interim powers) Commander-in-Chief: Republic Command Legislative Branch: Galactic Senate Judicial Branch: Republic Tribunal Military Branch: Army, Defense Fleet, Special Forces, Planetary Security Forces, Judicial Forces, Antarian Rangers Capital: Rotating (currently Republic City on Hosnian Prime) Official Language: Galactic Basic Currency: Republic Credit State Religious Body: New Jedi Order Ideology: Republicanism Formed from: Alliance to Restore the Republic Date Established: 4 ABY
Government: Since its inception, the New Republic has sought to re-create the democratic-republican principles and institutions of the Old Republic while avoiding the failings that allowed Palpatine to rise to power. It still functions on the same balance of powers between the Chancellor’s executive office, the Senate’s legislative rights and the courts’ oversight. A more recent addition to the power structure is the office of First Senator, conceived of as a means to restore powers added to the Chancellorship in the late Old Republic that are thought useful to governing while not expanding the Chancellor’s powers. The establishment of the position was wrought with controversy and, after a series of shocking events, the election for First Senator was postponed indefinitely. But as tensions in the galaxy increase, and considering the Chancellor currently holds in interim the powers of First Senator (exactly the situation that was trying to be avoided), it is likely there will be a First Senator sooner rather than later. The division displayed in the establishment of First Senator is a reflection of the division growing within the Senate for decades. As the Empire waned, opposition to it held diminishing power to unify the Republic’s many worlds. The split in the Senate first occurred in the development of two factions, the Centrists and the Populists, which was conditioned by a wider social division. In the wake of the devastation caused by the Yuuzhan Vong War and the uncertainty which followed, even internal splits appeared in these factions. With its center cored out by the scandal of Leia Organa’s parentage, the Populists are now harshly divided between an internal Left and Right. Left Populism focuses on either subordinating the Senate to or totally replacing it with a galaxy-wide direct democracy. Right Populism wishes to either radically scale back, or otherwise completely eliminate, central galactic governance over planets and sectors. Both strands of Populism have lost some notable prestige in the Senate of late; the Left for its assumed covert support of the Resistance, and the Right for sections of it having sided with the Union. This, combined with the Centrists’ much more mild internal division between moderates and hardliners, has allowed Centrists to maintain control of the Senate and Chancellorship for several years. Though they are not without their critics, and have lost some legitimacy of their own to accusations of unfairly favoring the Core and being soft on the First Order.
Society and Economy: Though the governmental model of the Old Republic underwent certain revisions in the creation of the New Republic, its general economic policies have been reproduced more exactly. This Republic, as those before it, engages in a market economy with fluctuating degrees of regulation and governmental intervention. The concrete situation for the Republic economy today is one of fatigue. After fighting the Vong War and suffering through the reconstruction process which followed, the finally-recovering Republic economy was dealt a fresh blow from the mass secession of worlds in recent years. That being said, the New Republic still has the largest economy in the galaxy by many orders of magnitude and its currency is still the most widely accepted. Where the Republic’s size has benefited it far less is in its citizens’ sense of national unity. The passionate days of the rebellion against the Empire are long gone, and most think of themselves as belonging to their homeworlds first, the Republic second (at best). Though the departure of the Unionist and disputed worlds has culled the most disloyal from the Republic, it has done nothing to weed out the opportunistic, and corruption continues to rise as a serious problem. Even among those Rimward worlds that rejected secession, resentments remain about how unequal the distribution of post-Vong War reconstruction aid was between the Core and the Rims. While its enemies’ populations are unified (by force or by fervor) the New Republic is riven with internal strife.
Military: As it exists currently, the New Republic’s military is a strange compromise between its pre- and post-Vong incarnations. Still present are the limited Planetary Security and Judicial Forces which had replaced a large standing military after the end of the Galactic Civil War. However, also present, is the standing military which was rebuilt in the wake of the Vong invasion. This awkward double system is partially a political product of the dispute among both the Senate and the populace about what role the military should serve in Republic society, but it is also the product of external pressures from its new enemies. Just as the Republic’s size is a major advantage economically, it is an even greater advantage militarily. And while the Republic forces may pale in comparison to the size of First Order capital ships or the cost-efficiency of the Union’s droid armies, they dwarf both their rivals in sheer numbers alone. The Grand Army of the Old Republic may have been outnumbered by the Separatists of their day, but the New Republic has had many years to build up its armies. And, though they’ve rejected dreadnoughts strategically, the New Republic fleet is hardly its rag-tag Rebel Alliance predecessor; its New Class Modernization Program has produced a navy to give the First Order pause. Beyond its material advantages, the Republic also has huge experiential advantage. For while the First Order has a high “turnover” rate in its ranks and the Union is a young nation relying on droids incapable of innovating past their programming, the New Republic has an unbroken officer tradition stretching back to the Rebellion. Despite what a cold, practiced eye will tell you about the New Republic military as it is, their reputation has still not recovered in the popular imagination from their early loses in the Yuuzhan Vong War. A common joke, still repeated to this day, goes, “Why is the field of the New Republic flag white? Because that way they can just rip the emblem off when the Vong show up.”
The Force: Like the Republic of old, the New Republic occasionally makes allusions to the Force but in practice remains aloof from it. Religion is considered not only something the Republic government shouldn’t meddle in, but also something that has no place in government beyond the poetic. What little involvement the Republic has with the Force comes through Luke Skywalker’s New Jedi Order. Despite recent blemishes on the Jedi Order’s reputation, the association of anti-Jedi rhetoric with the old Empire has largely shielded them from backlash. Though given their old role as the Republic’s peacekeepers from their rebirth, the Jedi have seen a great expansion as an institution of the Republic since the Vong War. Not only have the Jedi’s old paramilitary support, the Antarian Rangers, been re-established but now the newly reborn Jedi Service Corps (this time manned by non-Force-sensitive volunteers, and all Jedi Padawans for a period of their training, not by those who failed initiate trials) have become a vital part of efforts to help disadvantaged or damaged worlds.
Kai'Aati: Oh halloween one off's are designed to be killing machines. We just loved to torture that particular DM as he was normally our problematic player
Sept 19, 2019 2:09:28 GMT
Darth Xaos: Unless you're literally running Tomb of Horrors or one of it's sequels/remakes since everyone knows what they're getting in to with that, it's just not being a good GM to try your very best to kill all the PCs.
Sept 19, 2019 2:07:17 GMT
Darth Kairos: Oh you were playing with our rules?
Sept 19, 2019 2:03:24 GMT
Kai'Aati: Also 2nd editon you have no HP similar to 1st but not as bad. I actually found the character sheets earlier today. We were playing with some really weird point-buy sub-rules that were complicated af but super interesting.
Sept 19, 2019 2:02:53 GMT
Kai'Aati: The point of this one off was to send 4 level 5's to their deaths and none of us died.
Sept 19, 2019 2:00:45 GMT
Darth Xaos: Serves him right.
Sept 19, 2019 2:00:26 GMT