So, I was watching Revenge of the Sith the other night and a thought occurred to me: would Palpatine have been better off just concentrating the same level of power he gained as Emperor into the office of Supreme Chancellor? This route might've made it harder for the Rebel Alliance to sell their case and it's not like Palpatine ever had children to make heirs (or plans to require heirs). If he was going to do the New Order, it probably, in my opinion, would've been better to do it when he dissolved the Senate in New Hope. What do you all think on the subject?
Well, speaking narrowly of the trailer, 0:48 has Rey referring to the Light while the camera focuses on a star map. More broadly speaking of NuCanon in general, I forget where I first noticed the theme (my gut says Rogue One or Force Awakens but it could've been Rebels) but I do remember thinking that it was a nifty idea. And I think the closest thing Legends had to a creation myth were the Celestials and the Ones but even they didn't so much create the Galaxy as shape the Galaxy into the form we're familiar with.
I'm really looking forward to it. I like that this preview (and thus probably the movie itself) is furthering a theme I've noticed emerging in NuCanon, namely, that the Light Side is associated with stars and the Dark Side is associated with the void of outer space. I also can't wait to see that fleet battle with the new style Nebulon frigates.
To all things there comes an ending; to all things there comes a beginning.
As many of you have noticed though the shoutbox chatter, the LD and a group of contributors have been working on a set up for a possible new Star Wars RP site. Now that it seems we have a lot of momentum going and a decent amount of advance work done it is being announced officially. The new site will be a reboot of storyline, organization and play mechanics. I will address each of these in order.
Our new story will be set in the NuCanon, however, elements of Legends can be freely integrated into the fanon provided this does not create a continuity contradiction. The metaplot will begin in 19 BBY as the Clone Wars comes to an end. Darth Xaos, secret Sith Apprentice to Count Dooku, seeks to unite fractured remnants of the Confederacy of Independent systems and flee the rolling advance of the new Galactic Empire to the Unknown Regions. From there he plans to build a network of subversion within Imperial space in the hopes of someday overthrowing Palpatine's reign. The opening story lines will include the recruitment of the starting player characters and NPCs that will play important recurring roles to this cause along with the re-formation of the CIS holdouts as the underground Separatist Union. The metaplot will feature bigger leaps of time than did NSB's and will eventually lead into a version of the Galactic Civil War as a three part conflict between the Galactic Empire, the Separatist Union and the Rebel Alliance.
In terms of organization, the LD has done a post-mortem on NSB and believe we have identified the causes of its death. A new system in which training is not central, a new fanon not so old and dense that it turn off new members and more player independence being available will hopefully mitigate the heavy burden that running NSB was. A number of the people who can see the threads where this is all being developed will also be picking up a good deal of the work the LD used to do, which should alleviate the burnout that ultimately sealed NSB's fate. We're also working on new ways to run Site-Wide Missions to prevent the many problems that would pop up with them.
Where I have the most to announce is the new RP system we're working on. When I first developed NSB's system it was based on what I saw as the best available tabletop RP systems but that was ten years ago and there's been a lot of innovations in tabletop RPGs since then, many of which have focused on streamlining to increase accessibility without sacrificing depth. And while NSB's RP system was reformed several times it never really abandoned its original conception's basic structure. This new version seeks to capture the simplified yet still deep character systems evident in the current generation tabletop RPGS. First big difference, there will be no levels or Ranks. Everything will be purchased with character points that are rewarded for Missions, Galaxy events, etc. Different Combat Proficiencies, Skills, Perks, Assets and Force Powers will be purchased at varying rates of character points dependent on their power. Numbered Core Stats are gone, replaced with a number of adjective-based Attributes chosen at character creation, each of which enhances different abilities.
Perhaps the biggest change is that non-Force sensitive player characters will be available and on par rules-wise with Force sensitive PCs. Each player can have two characters, one of which may be Force Sensitive if so desired. Instead of just being a Path, character types now consist of five Classes, each with three Paths. Force sensitive characters may be any Class and are not limited to the two Force-focused Classes. There will be Sith Classes and Paths also but, apart from four player characters (who have already been decided) at the metaplot's start, no character will begin play as a Sith. Indeed, the Sith characters will be hiding their true allegiance from all other characters; being chosen for training as a Sith will constitute one or several storylines to itself. The poll above is meant to gauge people's interest in the various Classes and Paths. Because players will be able to have two characters I've set the poll to give two votes to each voter. By selecting two of the above options you'll help us map out ideas for the early Missions on the new site. Feel free to use this thread for discussion and questions as well. Here are short descriptions of the Classes and their Paths:
Force Adepts are members of Force organizations outside the umbrella of Jedi and Sith. Force Witches are most iconic on Dathomir but can be found on multiple worlds in the Galaxy; their powers will be more based on their entry in Book of Sith than on the Elemental Magic we previously used here. Knights of Zakuul are the elite warrior-judges of the Eternal Empire, most are content amid the age-long prosperity of their deeply isolated society but PC Zakuul Knights are part of a faction that want to expand the EE's influence into wider space. The Zeison Sha are a ruggedly independent Force Order of survivalists known for their special armor, telekinetic powers and discblades.
Jedi are those who have been formally trained in the Jedi Arts. As in NSB these might be ex-Jedi or individuals who were given Jedi training outside the Order's authority. However, it is also possible to play an Order 66 survivor who has allied with the Separatists in order to survive but still considers themselves a true Jedi, unaware that they have allied with the Sith. They're divided as usual into Consulars, Guardians and Sentinels.
Scoundrels are members of the Galaxy's vast criminal underworld. They are divided into Bounty Hunters, Gangsters and Pirates, which are more or less what their respective names suggests.
Soldiers are dedicated fighters in the many conflicts that wrack the Galaxy. Aces are masters of starfighter combat, Troopers are warriors who prefer to fight toe-to-toe in ground assaults and Scouts are masters of guerrilla warfare.
Specialists are a diverse group, each with singular and indispensable capabilities. Agents are masters of intrigue and espionage. Nobles are the elites of their respective societies who use their socio-political power to achieve their ends. And Tech Experts are masters of technology, able to create masterworks that can provide an edge in many different fields.
I'll also list the Sith Classes and Paths here for those curious or looking to plan for a character's eventual ascension to the Sith:
Sith Lord: Torchbearers for the Sith traditions of conquest, rule and domination, the Lords draw followers into serving the Sith. Sith Architects specialize in corrupting, subverting, neutralizing or controlling from within, their servants are everywhere and they embody Count Dooku's bold claim that, "The Sith control everything; you just don't know it." Sith Inquisitors harken back to the ancient Sith Empire's ruling class, casting themselves in the audacious image of those Force tyrants. Sith Warlords are commanders, generals, admirals and marshals of the Sith armies; recruiting, overseeing and leading those who would kill for their secret Sith rulers.
Sith Sorcerer: Dedicating themselves solely to the forbidden and arcane arts of the Dark Side, Sorcerers employ potent techniques in the Force that many would consider unnatural. Sith Alchemists forge mysterious items of immense power and twist living creatures into monsters to do their bidding. Krath Death Magicians are the last scions of an ancient Sith cult that once ruled a system in the Deep Core; their magic is diverse and devious, ranging from control over machinery to summoning firestorms to manipulating the emotions of others and beyond. Sith Necromancers practice the darkest magics of all, raising the dead to do their bidding and manipulating the vital energies of living beings.
Sith Warriors: Killers of terrifying capability, the Sith Warriors embody the martial fury of the Dark Side. Sith Assassins kill silently, clouding minds and striking with lethal efficiency. Sith Marauders are among the Galaxy's greatest warriors, possessing combat ability that can surpass almost any foe. Sith Templars are a strange fusion of might and magic, enhancing their assaults with sorcery and defending the Lords and Sorcerers in battle.
“I alone decide whether or not one is Sith,” Darth Groznii snarled in response to the interloper, “You will leave your ship and come, alone, on an unarmed shuttle to this station.”
“That you would command Unrivaled tells me you are either the one shown to me or you are an arrogant pretender that will soon be dead,” the cybernetic being responded before terminating the transmission, “I will come as you instructed and we shall see.”
Groznii’s sinews drew even more tightly than usual, “Mortis, Nefarious, Rage, Inferno, come with me. Zsinj, rouse the fleet and be prepared to capture that Executor if I so command.”
Zsinj saluted and departed while Groznii and his Sith stalked off through the cold halls of Avernus in a pack to the nearest hangar bay. This strange new interloper took no delay in arriving and it was not long after the group’s entrance that a shuttle landed in the hangar. As the boarding ramp opened a lone figure descended, the one that called itself Unrivaled. Striding confidently forward to stand amid the semi-circle the five Sith formed, the being stared unwaveringly forward at Groznii and said in a synthesized voice, “You will tell me who you are.”
“Impudent whelp, I am Darth Groznii, Dark Lord of the Sith!,” he seethed.
“I have met many that gave themselves this title; all fell before Unrivaled,” came the response, “You will face me in battle and prove your claim.”
“Gladly,” Groznii began to advance but turned when Rage spoke to him.
“My lord,” the Assassin interjected, “This…machine is unworthy of the honor in dueling you. Its arrogance is disgusting; it wears a Sith cloak and tabard over its body that was wrought more by the hands of mortals than the Force as though it deserves this prestige. To allow it a confrontation with the Dark Lord of the Sith only feeds its delusions of grandeur. Allow me to destroy it for you, Dark Lord.”
“The arrogance is yours alone, Unrivaled would slay you like all other would-be challengers before,” the cyborg said to Rage.
“You may be well-armored, abomination,” Rage retorted, “But I can sense your every remaining biological component, how they are woven into your droid body and how I could end you in a single stroke. You are a well wrought thing, that at least I can grant you, with just enough living tissue to connect with the Force but there’s not enough of you left to even tell what species or sex you once were.”
“I am Unrivaled,” the cyborg said simply, a single response to all that Rage had said.
“No, great master,” Nefarious joined, “I am the one worthy to be your martial champion. Give me leave to crush this tin can for you.”
A pleased and haughty smile grew on Groznii’s face as he turned his gaze once more to Unrivaled, “My Sith are right, such arrogance as yours entitles you to nothing, let alone facing the true Dark Lord in a duel. We’ll see how unrivaled you are once one of my finest warriors is through with you! Ah, but to who will I give this pleasure?” Darth Groznii tapped his chin as he struck an exaggerated pose of contemplation, enjoying the significant psychological power he held over Rage and Nefarious in that moment. “I think I’d like to see Lord Nefarious end you. I want a show and Lord Rage would kill you far too efficiently and swiftly; I’ll enjoy watching Nefarious hack and smash you to bits while you beg for mercy much more.”
Proudly Nefarious strode forward at these words, giving a gloating glance to Rage as he did which the Assassin answered with a look that suggested Groznii’s choice had been a backhanded compliment. Whether Nefarious understood the implications of Rage’s body language couldn’t be ascertained before the massive Sith Marauder turned his attention to Unrivaled. From his belt the Gen’dai removed the recently-built saberstaff and ignited one of its red blades, eager to give the weapon its first victim.
Lunging forward, Nefarious unleashed a brutal overhead slash, intent on loping off a limb as an opening. In response Unrivaled unhooked and activated a single-bladed lightsaber with impressive reflexes and brought it up in a block. As the crimson blades locked, Unrivaled was not moved even a centimeter by the massive impact of Nefarious’ blow. The Marauder was shocked as even further applications of pressure from his prodigious weight produced nothing more than the slightest trembles in the cyborg’s weapon wrist. Artfully, Unrivaled used Nefarious’ own forcefulness to redirect the Marauder’s blade aside and closed in to strike. Nefarious dodged in response and struck Unrivaled’s back with an armored fist as the latter slashed forward. The blow caused Unrivaled to stumble back a few paces but again displayed a singular immovability in response to the Gen’dai’s overwhelming physical power and within a second was again in a guard stance facing Nefarious.
Fury grew in the Marauder as his foe undermined the boasts of worthiness he’d made when advocating himself for the fight. He could feel Groznii’s displeasure growing with each moment that saw Unrivaled uninjured. Igniting his weapon’s second blade, Nefarious rushed forward in a mad blur of potent strikes, seeking to overwhelm and eviscerate his intractable foe. But Unrivaled’s proved just as resistant to this strategy, snapping blocks in quick succession to counter each of the strikes from Nefarious. When an opening became apparent, Unrivaled struck quickly and severed one of Nefarious’ arms above the elbow, causing the Marauder’s lightsaber to fall to the ground with it.
A howl of immense fury went up from the Gen’dai’s throat and, thrusting the stump of his right arm forward, he unleashed a sudden wave of writhing muscle tissue which grew rapidly to ensnare Unrivaled. Caught off guard by the unorthodox attack, the cybernetic interloper was disarmed as the sinews swallowed up his body from the neck down. With a gloating laugh, Nefarious lifted Unrivaled into the air and began to squeeze and grind the cyborg’s body like a bug held in a palm.
Yet Unrivaled did not succumb as had almost every other who had found themselves in Nefarious’ grasp, instead opting to strain against the pressure with great effort. Stressed whirring of servojoints was inaudible over the sickening sound of Nefarious’ tendons. The struggle went on for a time until at last Unrivaled ripped apart the engulfing muscles from the inside and dropped to the ground, immediately rearming with telekinesis.
Unrivaled charged forward, blade held overhead in both hands, intent on proving unrivaled yet again, but Nefarious seized the cyborg’s wrists with his left hand. Breathing heavily with an exponentially growing anger, the Marauder lifted his foe again but this time hurled towards the shuttle. The sound of Unrivaled impact into this ship warping its hull sent profuse echoes through the hangar. Before Unrivaled could disentangle from the twisted metal Nefarious, his sinews knitting his right forearm back on as he approached, grabbed the shuttle by its landing gear. His might enhanced by bitter rage and the Force, Nefarious raised up the shuttle and slammed it into the hangar floor.
Unrivaled was caught between vessel and floor as the two met and again, though surviving the blow, was unable to extradite before the Marauder’s next move. Ripping open a portion of the shuttle’s hull with his hands, Nefarious pulled out Unrivaled and slammed the cyborg to the floor without releasing his iron grip. Raising a fist, Nefarious slammed it into Unrivaled’s head. Using his weight to pin his foe, the Marauder proceeded to deliver a merciless cranium pounding with both hands.
The cybernetic warrior knew the urgency of getting free even before augmented eyes displayed warning text from internal monitoring systems which anticipated brain hemorrhage if the blows continued unabated. Reaching out with the Force, Unrivaled flipped Nefarious off and scrambled to reclaim the lightsaber dropped after hitting the shuttle. The Gen’dai Marauder charged shoulder first at the cyborg, intending to launch a pin again while the enemy was mid-dash. But Unrivaled turned and once more displayed impressive stability by meeting the tackle head-on while remaining on two feet. Nefarious reignited his lightsaber and cut downwards but Unrivaled used a Force Pull to rearm and yet again their blades were locked.
“Enough!” Groznii’s call brought the room into silence and stillness, all eyes fell upon him, “It seems your claims to Sith training are not wholly a pretense. I know Lord Nefarious would never permit himself to be fought to a standstill by a mere Dark Jedi.” Under his helmet, Nefarious’s face twisted in bitterness as the Dark Lord underscored his humiliation.
“In a bit more time I could’ve slain this beast,” Unrivaled said, disengaging and backing away, which drew a hateful glare from the Marauder, “But, I am forced to admit, I could never have brought it so thoroughly into sycophantic submission as you have done. My search is over; you are Dark Lord of the Sith and it is to you the visions have directed me.” In a few strides, Unrivaled approached Groznii and kneeled before him.
“I recognize you as Darth Unrivaled, true Sith,” Groznii replied, “Now rise and explain yourself.”
“What is it you wish to know, my lord?” Unrivaled asked.
“You will tell me who your master was and how you found this place.”
“I have no master, I was *made* as a Sith. Years ago my existence began and its facts are mostly unknown to me. My earliest memory is awakening inside the laboratory in which I was developed. I emerged from the pod that housed me to discover that the installation had been almost completely ruined. Signs of violent struggle were everywhere but no corpses or battle droid wrecks to be found. I instinctually understood many things, the ways of battle and how to operate the computer terminals. The mainframe had been badly damaged; I was able to recover very little. I examined the surviving files that dealt with my design and they revealed my creators’ intent though not their identities. I had been created to be the perfect Force warrior, an indomitable fighter and unsurpassed commander. My mind and body had been programmed using texts which described the Sith arts, for the Sith were the greatest conquerors in history.
Also utilized in my creation were pieces of ancient technology discovered in the Unknown Regions and I had been designed to make full use of each item. One of these is a vision chamber, which has guided my actions since I first activated it. It told me to gather the artifacts and take the last ship in the installation into space. Soon I was found by Captain Karem Hawkens, commanding the New Republic Executor Star Destroyer Condor. I knew the Republic to be of the Jedi and I knew the Jedi were the Sith’s enemies so I slew Karem and many of his officers, from then on the Condor and its crew would serve me. They needed a name by which to call me and so I named myself for what my creators had made me to be: Unrivaled.
I followed the premonitions shown to me in the vision chamber, which revealed the way to other artifacts like the ones with which I’d been created. But it showed me something else, a person who I was to seek out, one who was destined to lead the Sith into a new era. I found many Dark Force users along the way but each proved unworthy and each renewed my supplies and forces when I took theirs. But now, at last, the visions’ trail has led me here, to you, the true Dark Lord of the Sith.”
“Made as a Sith? What absurdity,” Rage sneered, “Robotics and computers cannot create what only the Force can make.”
“Silence, Rage, you forget your place,” Groznii hissed before turning his attention back to Unrivaled, “Your tale is fantastic but, for the moment, I will choose to believe your words. From this day forward you serve me.”
“Yes, my lord,” Unrivaled said.
“Now, all of you come. I was about to reveal my plans to bring the Rebellion low before our new friend arrived.”
The walk back was relatively free of tension considering the anger still seething under the surface. More terse was the wait for Zsinj to return; without the distraction of walking, the triangle of hate between Rage, Unrivaled and Nefarious was palpable. Eventually the Military Executor returned from the fleet and all attention became focused on a holoprojection of the Galaxy.
“As some of you may know,” Zsinj began, “The strategy used by the Imperial Remnant of a pincer attack on Coruscant from the Deep Core and Outer Rim has failed multiple times. But, it will be with this same plan that we will use successfully. The situation, you see, has changed drastically since this was last attempted, meaning it is now both viable and will be overlooked and underestimated by the enemy. With the Bastion Accords, the Republic military is being reduced and replaced with sector defense forces as was the case in the Old Republic. The new motto for Senate defense spending is ‘reduce and streamline.’ By the time we are ready to strike their capabilities will be significantly lessened.
Now, as for this so-called Second Imperium, the files Lord Rage transmitted from their station when your lordships raided it include instructions for the students to be ready by next year. This implies they plan to begin engaging the Republic that same year. Estimates of their forces and intelligence on their plans from clone infiltrators suggest they do not have the strength for prolonged engagement and will initially rely on hit and run tactics. Their coming actions and the Republic campaigns against the remaining anti-Bastion Accord holdouts will distract from our preparations to attack and weaken both sides.
Lord Groznii will brief you on your parts in this build-up but, in general, the operational goal is to aquire assets that can disrupt the Republic through small scale but widespread local disturbances throughout their territory. This was a key element Pellaeon neglected on previous attempts of this pincer attack. The disruptions will scatter the Republic forces immediately prior to the main offensive. Over the last year I have used old connections to start building a support web within the Remnant. When the time comes Pellaeon and many other ranking Moffs will be quietly assassinated and a new government under our control will take over secretly. Then all Remnant forces will muster and head for Coruscant. The Deep Core fleets under my command will simultaneously strike. If the Second Imperium is still active when this happens our infiltrators will allow us to track them down and seize their assets with our superior forces.”
“And you my Sith will play the crowing role when that time comes, leading the third and final Jedi Purge,” Groznii proclaimed, “But, for now, there are indeed preparations to be made. While Zsinj spins his webs, I train my new Apprentices and my fleet conquers more slave worlds to supply new soldiers and goods, you shall aid the preparations of this plan as you see fit. This is as much a test of your abilities as Sith as preparation for war. Show your worth in your choices and victories and do not be discovered by our enemies. I will you only that I expect you to find yourselves suitable Sith Apprentices. With the pretender ‘Second Imperium’ trying to do likewise this will take all your cunning and power as Sith. I give you two years before you must return to Avernus with the fruits of your labors.”
Here it is, a summary of the vast majority of what I had planned for future metaplot. This isn't totally complete because others obviously had their own plans and I encourage everyone to post those here. If I didn't touch on anything you'd like to hear about please ask and I'll answer. Just as a miscellaneous note, since I had no idea where to put it in this, the Galactic Alliace has actually known the location of and had operatives on New Bethrezen since the Omas administration. Without further ado, here we go. Hope you enjoy it and I hope you enjoyed playing in New Sith Brotherhood.
Swarm Arc part 2,
Lao-Mon: The deaths at the temple stir up a wave of overt disorder in the city, the Mayor of the City’s mansion comes under siege and Rhaenona sends Verrill, along with a number of witches, to aid the city guard in quelling the rebellion. The rebels, being covertly backed by the GA, are much better armed and equipped than expected and have also managed to smuggle a number of GA special forces onto the planet. Though Verrill no doubt would’ve fought with all the fury of a true Marauder, eventually he would take a heavy explosion right in the face and be knocked unconscious as he fell into the waters surrounding the city. He would be rescued by Felran, and would be evacuated from the planet to Tijas Menuo along with Ziva, a number of important items, many witches and some priestesses as it became obvious to Rhaenona that she was about to lose control of the city.
Rhaenona meanwhile would herself hold the palace against attack as the ships took off and as the bulk of witches and priestesses fled into the jungle as they did in ancient times when the Shi’ido kings rose to power. She would be confronted by a Null squad (for those of you unaware, that’s a kind of anti-Sith strike team that the GA has deployed a couple of times already) and the narrative would leave it ambiguous what happens to her but it would be clear there was no way she could’ve won the fight. The GA-backed democratic republican Shi’ido faction, now triumphant, takes control of Lao-Mon and establishes a new government.
Upon awakening to find himself on Tijas, Verrill also discovers that his eye, one leg and one arm have been replaced with cybernetics. He’s told that he’d lost the organic ones on Lao-Mon and is also told about what happened there after he lost conciousness. Finally he is given an item Rhaenona insisted make it to the Dark Council: the box Xaos gave her before his death. The item is brought before the Council and (after Exolus figures out how it can be opened, it being an ancient Sith design) the items therein are examined. It is a collection of writings, tools and lightsaber components meant to allow the Sith to reform themselves should they be defeated again. Included is a manifest written by Xaos explaining the collection’s purpose and listing every item included. Listed as being among the contents is Xaos’ holocron but it is not actually present and instead what can be found is a note (written in a hand other than Xaos’) that mockingly states, “IOU 1 holocron.” This would’ve started the long-planned plotline where Ares goes searching for Xaos’ holocron. Long story made short, Lumiya managed to get her hands on it.
Gargon: Boba Fett’s goal here was never actually to take the planet but only to cause sufficient damage to its infrastructure as to set back Jaig Legion’s ambitions. The traitors within Jaig Legion are being led by none other than Valnas Kon, who has secretly been working with Fett since not long after Reaver rescued the future commanders of Jaig Legion from the Mandalorian prison ship. After causing enough damage through his high-level clearances, Valnas escapes to the Protectorate fleet along with many Jaig traitors. Once enough damage had been caused to all three major Jaig locations the fleet withdraws.
Convoy: I’ll just cover what was meant to be the final boss fight since this was mostly a “random encounters” style thread. Here’s a transcript of a PM thread between me and Niamh where we discussed said final boss:
Jun 9, 2016 2:39:25 GMT darthxaos said:
I'd like, after Dantooine, for the final conflict of the Mission to be with this guy. Kas stole the Dragon from him years ago and he's never given up on getting revenge. Basically he should be something of a comedic antagonist, at this point he's an old man who's been drifting through Wild Space raiding for ships, crew and supplies for far too long. Still all about the idea that he's rightfully in charge of the Empire and calls the friggin' GA "the Rebellion." Just imagine if Groznii hadn't been Force sensitive and never actually found Avernus. Upon arrival, Delurin's rant should include his rage that Kas repainted the Dragon in his crews' colors of blue and red, and also that Kas let the Union make a copy of what had previously been a totally unique ship in exchange for cash. At one point in an exchange I want Kas to say, "Why do you even want the Dragon anymore? You're new flagship is better!" and Delurin should respond with almost seizure-like, spittle flinging rage, "THAT'S NOT THE POINT!!!"
Jun 9, 2016 2:45:11 GMT dragon572 said:
Oh my god, I love it!
Wait, is the Astral Dragon the Galaxy Dragon? And where's this copy you mentioned? Or if the Astral Dragon is the copy, what happened to the Galaxy Dragon?
Jun 9, 2016 2:48:54 GMT darthxaos said:
The Astral Dragon is the renamed Galaxy Dragon, so done to match it with Kas' crew, the Astral Claws. The copy was a Dragon heavy cruiser Reav added to the ship list and I had to come up with a fanonical explanation for. Oh, also, I'm thinking his dragontroopers should be described as wearing stylized dragon-like stormtrooper armor; similar in spirit to this.
Jun 9, 2016 2:50:55 GMT dragon572 said:
...I get people in 40k-like armor, and have an actual excuse to have the scream out "FOR THE EMPEROR!"
Xaos, I have just been made the happiest man on the planet.
Jun 9, 2016 2:52:58 GMT darthxaos said:
It gets better. They totes should have flamethrowers.
Codia: Not too much to say here since this was largely a pitched battle scenario. Suffice to say that between the massive fallback of Union holdings outside the Outer Rim and Exolus’ plan to detonate a nuclear reactor on the surface the people of Codia probably would’ve relocated to Greater Stygia after the Mission.
Trandosha: Azeroth, arriving in the capital city and after acquiring any supplies he wanted, would go to a muster point where the Trandoshan conscripts are sparing. His performance would be impressive enough that Bossk (who had returned to the planet to fight the Wookie invasion and was watching the conscripts) takes notice and brings Azeroth to meet with the War Chief for a special role in the coming battles. There Azeroth also meets with Darth Avas and Darth Janus. There would like be some interesting dynamics between the three as it dawns on Janus who Azeroth is. After a number of ground battles with the Wookie forces, the group would face off with Attichitcuk himself.
Onderon: As the battle went on the House of Kira loyalists would slowly gain the upper hand, knowing Iziz intimately as they do. It would be at that point that a voice would speak into Nephelus’ mind saying it will save his reign. Then Dxun, quite unexpectedly, passes close enough to Onderon’s atmosphere to unleash a horde of flying beasts that turn the tide of battle in the Sith’s favor. It would be revealed that the voice which spoke was that of Freedon Nadd’s spirit and Nephelus would go up to his Tomb on Dxun to meet with him.
Vjun: Like with Codia there’s not much to say here since this was just a straight up battle without many metaplot elements. From what I recall Ares intended for the players to capture Turr Phenir.
Qoribu: Ares’ battle with Welk the Night Herald begins, the Herald uses advanced stealth techniques to his advantage but Ares calls upon the power of Marka Ragnos’ scepter to prevail. Having defeated Welk, a passage deeper into Gorog is revealed. There Ares faces off with the Unseen Queen, Lomi. A tougher fight ensues, involving even crazier stealth powers and less easily resolved through the use of an ancient artifact but still resulting in a victory for Ares.
However, this victory is not as final as Ares had hoped. A blinding light surges from Lomi’s body and off into space as she dies. The light (which travels far faster than mundane light) seeks out Jaina Solo and infuses her with its power, turning her into the new Unseen Queen and Zekk into the new Night Herald. Now so empowered, Jaina places a near-impenetrable cloak around the invading Killik fleets and the Chiss’ defensive points begin to crumble under the weight of such an assault.
Meanwhile, Wade Zemmer, despite his significant tactical ability, is having serious trouble with Jacen Solo’s fleet. Having penned Zemmer in and leaving only escape routes that take his fleet out of the GA fleet’s way, gradually the combined GA-Hapan ships start to filter into Chiss space.
As the enemy penetrates their borders, the Chiss are suddenly rocked by a transmission from Formbi which plays openly on their communications network. In this transmission Formbi reveals that the bombings on Csilla that helped prompt the Ascendancy to join the Union, which had variously been pinned on GA operatives or radical Chiss isolationists, were in fact carried out by Union Intelligence under Lady Vidia’s command as a false flag operation. Shocked by this, the Aristocras request all GA and Union forces to withdraw from Chiss space and its surrounding buffer zone while they review the information Formbi has provided.
Leaving Qoribu, Ares’s transport exits silent mode and begins receiving a distress call from Dol Gorath. As the nearest Union ships respond they discover an enemy fleet in orbit over the planet that retreats shortly after Union reinforcements arrive. Going down to the surface to investigate, Ares discovers that the attackers identified themselves as the Empire of the Hand and launched a daring raid which liberated Lowbacca from Union captivity. Ares discovers Percontor (who had been guarding Lowbacca) in a bacta tank recovering from serious wounds. When questioned, Percontor describes the strike team that defeated him, the description matching that of a Null squad.
Swarm Arc part 3, Between a month and two months have passed since the last Swarm War episode. In that time the Chiss have left the Union, convinced of the validity of Formbi’s evidence, and agreed to join the GA, with both House Chaf being re-elevated and the Fel family being (unprecidentedly) elevated to the ruling echelons of Chiss society. But things are hardly smooth sailing in the Ascendancy. Some Unionist resistance remains, convinced Formbi’s evidence is a lie, these forces consist mostly of the Inrokini (who were disenfranchised in the new Chiss government due to their role in the Joiner disaster that occurred prior and helped influence the decision to join the Union now publicly revealed) and some Nuruodo branches but they control only a small, backwater portion of Chiss Space. However, the radical isolationist elements that had been blamed by some for the Csilla bombings experience a surge in membership and significance both as their name is cleared and as many Chiss distrust the GA. The situation is worsened by the fact that the Killiks have not stopped their advance into Chiss space and, thus, between all these stresses, Chiss space find itself in the midst of another civil war not terribly long after their first. Because this conflict consists of multiple factions each fighting each other (GA, Union, Isolationist and Killik forces) this episode would’ve been called “Swarm Wars,” as the previous two episodes were called “Swarm War” and “Swarm Crisis” (parts 2 and 1 respectively). Meanwhile, insectoid races within GA space (which did not avoid having the strange Killik neurodrug enter their markets as the Unionist insectoids had) fall under the sway of the Killik hive mind and begin to revolt. The Daala administration does their best to keep all of this quiet, preventing it from being reported on holonet transmission, while the Union seeks to expose it through the Shadownet.
However, unlike the previous Missions in the Swarm Arc, Swarm Wars would focus less on broad military conflicts. Instead it would be a Master Mission in which the Dark Council seeks to sever the Killiks’ connection to the forces driving them. The definitive part of the story would come as the Sith Masters arrive in time to witness Jaina become fully possessed by a Celestial known as Gabriel, as was always the intended purpose of the person holding the title of Unseen Queen. Luke Skywalker and a number of powerful Jedi also arrive at the same time for basically the same reason.
Gabriel would give a motive rant which would finally explain what the Celestials are after. The Celestials exist in Infinity (or the Infinite) which lies beyond both the physical universe and the spiritual realms attached to it (i.e. the Force Netherworld, Chaos, etc.). Infinity had no links to the physical realm until, many millennia ago, when three Celestials passed into the material world and became the Ones. The Ones began to link the power of the Infinite into biological life thus allowing species to become Force sensitive. The Celestials were infuriated by this and empowered a few species of their own (most notably the Killiks and the Rakata) through the spontaneous creation of such technological wonders as Center Point Station in the hopes of slaying the Ones physical forms and wiping out all life the Ones had tampered with, thus disentangling the Infinite from physical reality. In response the Son and the Daughter elevated chosen members of various species by giving them an even greater infusion of Infinity’s power into the biological realm thus turning them into the entities known as the Baen’Zona who would lead their fellows against the Celestials’ pawns.
The war raged until the Rakata agreed to betray the Celestials, leading to an event that prevented further interference by the Celestials in mortal affairs. But the war had been very costly and the sealing away of Celestial lines of control reduced the Baen’zona to a handful of their number along with preventing the creation of new Baen’zona. The Rakata were never given the rewards they were promised and were left stuck on their homeworld, a deep bitterness would pass down in their culture over this, turning them into the ruthless beings they eventually became. More of this lost history would come to light via the Ancient Spirits Arc which I will cover in this document below.
Gabriel’s recount of this story would of course be very biased and skew towards the notion that the mixture of the Infinite with the finite is the cause of everything wrong in the Galaxy. Gabriel attempts to convince both the Jedi and Sith in individual telepathic conversations to surrender to the Killik hive mind and Gabriel’s control by citing the various traumas of their life as proof that only transcendence into the Infinite through the loss of self in a universal mind will liberate them from pain.
Presumably the players don’t go for this and neither do the Jedi; a boss fight ensues. Though Gabriel, being an entity of ancient and immense power, puts up an incredibly tough fight, it ultimately falls before the combined power of Jedi and Sith Masters. No longer able to maintain the strain of embodying itself through possession, Gabriel is destroyed as it loses connection to Infinity.
With the intelligence of Gabriel no longer driving them, the Killiks revert to their less intelligent, less fast growing state and are driven from Chiss space while the insectoid species in the wider galaxy are freed from the hive mind. The civil conflict among the Chiss concludes in favor of the isolationist elements and the Ascendancy government reforms again, returning the Inrokini to power and removing the Fel family. This new government opts to honor neither allegiance to the Union or GA and sets up a new system of isolation which greatly reduces the access outsiders have to Chiss Space. Turning inward, the Chiss would remain aloof from external affairs for the rest of the metaplot as they work on rebuilding their worlds.
Jaina survives Gabriel’s destruction and Daala wants to put her on trial for being heavily involved with the Killik invasions. Jaina escapes this by taking sanctuary in Imperial space where Jagged Fel shields her from being extradited. What would happen with Zekk depends on player actions. He could’ve died fighting the players while he was still Night Herald or he might’ve also fled to Imperial space.
Centrality Mission, Ares was going to run this one so I’ll keep details light in case he wants to expand on it. Short version, the Centrality has been under the control of a post-Imperial dictator for decades. Said dictatorship has prevented the Union from expanding into this rather significant portion of their backyard for some time now. The goal of this Mission would have been to help overthrow the dictatorship and establish a Union-aligned government. Various factions of note would’ve been approachable as potential partners in this endeavor. The ones I had the most input on were the two small surviving cabals of the Sorcerers of Tund. Both these groups would’ve been quite amenable to working with the Union but are divided against each other. This is a pronounced manifestation of a divide that had existed in the Sorcerers for centuries, namely, whether a Sorcerer uses the magics handed down from the ancient Sith colonists of Tund or Dark Side Witchcraft. After the dictator was overthrown the Union would gain access to documents (that would then be well publicized by them) that Daala had been offering him covert financial support and armament supplies in order to keep the Union from gaining control of the Centrality.
Witches Betrayed, This was a story arc that got aborted but I’m including it here since I think it was a pretty good concept and enriches the over all narrative presented in this rundown. Nephelus (and I’ll let him expand on his ideas for this thread of his character’s story himself) is in the process of going a little bonkers in light of his return from the dead. Convinced that the presence of Dark Side Witches in the Brotherhood present a threat from within, he conspires with the recently returned Marda to assassinate the ruling members of the Nightsisters and drive a wedge between the Sith and Dark Side Witches. After this is accomplished he next sets his sights on the witch presence on Tijas Menuo.
Contacted by representatives of an unknown individual who wishes to aid him in this endeavor (it turns out to be Regera Girawn; see NPCs with Stats for more), he moves battle droids aboard an inconspicuous freighter into New Bethrezen’s space and inserts those battle droids and himself onto Tijas Menuo via orbital drop. Assaulting the primary temple, his intent is to slay all the Shi’ido witches and priestesses present, along with Ziva.
The attempt doesn’t go quite as planned, however, with the witches slowing his advance into the temple greatly with aid from the local beasts. Even with the battle droids Regera provided, designed specifically for this purpose, Nephelus’ assault turns from lightning strike to difficult grind. At last he arrives at the doors of the inner sanctum where he’s sure Ziva is being housed. It is at this point that Kalma arrives to aid in the defense. A fight ensues until all mooks on both sides are defeated and it comes down to a duel between Nephelus and Kalma. The Marauder’s greater character level ultimately sees him starting to gain the upper hand but by now, he’s taken far too long for the original smash and run to work, and Darth Lucifer himself appears on the scene, handily defeating Nephelus.
Nephelus is brought to and temporarily imprisoned in the Dark Temple on New Bethrezen while the fallout of his actions is dealt with by Lucifer. The surviving witches and priestess from Tijas no longer feel Ziva is safe within Union space and insist on going with Kalma (who by this point plans to leave for Nagai space now that she’s fulfilled her obligations in helping Darth Maleine become a full Witch). Lucifer attempts to convince them otherwise but it’s to no avail and Verrill is tragically separated from his daughter.
Second Red Sith Imperial Crisis, Exolus is called to appear in person at a secret CEC board meeting, on the basis that some board members fear the GA may be on to their dealings with the Union. In fact, several of the board members have decided to sell out their fellows by delivering the other board members and Exolus into GA hands. The Galactic Alliance Guard, supported by a Null squad, interrupts the meeting and seizes everyone except the informants. The arrestees are brought to Coruscant for imprisonment and trial but the Jedi Order manages to have Exolus transferred to their custody due to his status as a former Jedi learner under Suun Jul. It’s a small improvement, however, for though he won’t face the strenuous interrogation and likely execution he would’ve as Daala’s prisoner he now faces the prospect of spending the rest of his life confined to a cell in the Jedi Temple.
Back in Union Space, Exolus’ Moffs meet in Kaas City to discuss how best to govern the Stygian Empire in his absence. At this point a number of Clan Hekk Massassi enter the room, their weapons bloody from the guards they overcame, and slay the Moffs. Aboard the various vessels of the Stygian Imperial Fleet a similar scene plays out as the many Graush, Hekk and Sarasashi Red Sith soldiers slay their comrades of other species and those officers most loyal to Exolus and his Moffs.
The new generation of Clan Lords, angered at their relatives death by Exolus hands and fearful of a future where the power lies not in their hands, have launched a coup to reclaim their historical authority in the wake of Exolus’ capture. Behind this conspiracy is Kaleval, believed by most to have died during the first imperial crisis, whom the Clan Lords promptly coronate as Emperor of the Clans. Unbeknownst to all, Kaleval is in the service of the One Sith.
Kaleval first seeks to discredit Exolus among the Clans by claiming that the being believed to have been Adas was in fact a fake created by Exolus to deceive his way to being revered as divine. Rather than risk antagonizing the Union and Brotherhood overtly, Kaleval proclaims that he has no intention of attempting to secede from the Union and that his service to it will be even greater than Exolus’ was. Of course this is part of the One Sith’s plan to place an enemy within the very midst of the Brotherhood’s base of power but it puts Lucifer in the awkward political position of not being able to simply remove Kaleval through force, lest he risk further disorder among the Red Sith.
A plotline would follow involving various political intrigues until Kaleval’s ties to the One Sith become clear, giving the Brotherhood sufficient motivation to deal with Kaleval permanently. However, they know they cannot get the Clan Lords to agree to restoring Exolus (especially with Exolus in a prison on the other end of the galaxy) so instead a surprising compromise is struck. After Kaleval’s death the Clan Lords declare the Stygian Imperial Crown abolished and announce a return to the ancient Kingship under the Graush, with Darth Strigus as King of the Clans.
Gordian Knot, Ever since the Snowfall Campaign, the Gordian Reach has been sharply divided between Union-held and GA-held planets, this Mission would be the final showdown over it. Gilad Pellaeon himself would lead the GA forces into battle, using the techniques of cultural-tactical analysis he learned from Thrawn by listening to Sith Operas on the bridge as he commanded battles. As is fitting for squaring off with Pellaeon, the Union would badly lose the first few fights of this conflict and Kana Kuran would wind up captured by the GA. There would several vignettes where Pellaeon and Kuran have tense discussions, Pellaeon trying to convince Kuran of the Union’s wrongness and Kuran doggedly insisting that the Bastion Accords were the worst thing ever and that the Imperial Remnant has sold out to the people it was supposed to be fighting. During the final space battle of the Mission, Pellaeon would order Kuran brought up to the bridge to witness the Union fleet’s final defeat in hopes it would change the younger man’s mind. Seeing the Union on the brink of disaster, Kuran decides to do something drastic. Suddenly shoving one of the stormtroopers that escorted him onto the bridge, Kuran seizes the trooper’s sidearm and fires several shots into Pellaeon thus killing him. The stormtroopers, seeing this, immediately gun down Kuran but as he dies he fully believes his sacrifice to have been worth it. With the tactical genius of Pellaeon no longer a factor and the GA fleet’s morale suffering a serious blow from his death, the Union carries the day and goes on to conquer all of the Reach. For his sacrifice, Kuran is interred in the Valley of the Dark Lords’ Great Temple alongside past extremely honored servants of the Sith, a memorial is built to him on New Bethrezen and the Union henceforth recognizes his birthday as a national holiday.
War of the Mandalores, After much time, and despite suffering some serious damage to their Gargon facilities during the Swarm Wars, the Jaig Legion finally makes its move to take over Mandalorian Space. I can’t give too much of an in-depth summary for this because there are a lot of moving parts whose ultimate position I’ll now never know but a key factor would’ve revolved around what Death Watch decides to do or is persuaded into doing. The most likely outcome would be a Jaig victory for a couple of reasons, perhaps most notably that even in-canon Boba Fett isn’t exactly the most competent Mandalore ever. Reaver would take revenge on Valnas Kon for his betrayal and Verna Occantir would become Mandalore the Restorer.
Daala Deposed, With the death of Pellaeon, heavy loses in the Outer Rim, the facts about her support for the Centrality’s former dictator and her covering up of what happened in Chiss space and with the insectoids in GA space during the Swarm Wars coming to light, the political capital Daala built up by forcing a Union territorial retreat to the Outer Rim is lost and then some. Her opponents within the GA see that now is the time to remove her. An alliance of the Jedi Order, Garm Bel Iblis, her detractors in the Senate and even the Galactic Alliance Guard and her own political aide, Wynn Dorvan, forms to remove her. This would’ve played out primarily through players running these characters as NPCs and would’ve seen the conspiracy successful in getting Daala impeached and charged with numerous crimes. Before Daala can be tried, however, she is busted out of prison by Boba Fett. The pair determines to found an underground group dedicated to removing all Force Users from positions of power as they both have come to the conclusion that the conflict between Jedi and Sith has been the cause of many of the Galaxy’s tragedies. This new faction would show up in future plotlines as recurring antagonists. Wynn Dorvan would replace Daala as Chief of State and Garm Bel Iblis would now head the GA military, with the GAG headed by Jacen Solo gaining significant unofficial power.
Conquest of Ossus, With the Gordian Reach and Mandalorian space now firmly under Union control, and with the GA off-center from its recent power struggle, the Union takes the opportunity to take over the last remaining portion of the Outer Rim which borders Greater Stygia that is part of the GA. This region is centered on the Jedi world of Ossus and that’s where the player characters would be present while the Union military conquers the other planets. It would be a pretty basic pitched battle, really, though made interesting by the nature of the combatants. In the aftermath of the Sith victory two points of interest would pop up. One being the Jedi Temple being repurposed as a Sith Temple dedicated to the spirit of Exar Kun. Second would be what the Sith decide to do with the Ysanna. Given their culture and history it’s very unlikely more than a few would turn to serving the Sith so there’d either be another forced diaspora like with the Mon Calamari during Snowfall or the Union may well have committed its first out-and-out genocide.
Timeskip, Here the storyline would jump ahead four and a half years. During that time many brutal battles would take place between the Union and GA over the territories in the Mid Rim and along the Hydian Way with the Union facing both the GA and Imperial Remnant. But very little progress would be made by the Union thanks primarily to the tactical expertise of Garm Bel Iblis and the Fel family, not to mention the ruthless efficiency of the GAG and Silver Jedi at ferreting out Sith schemes.
Siege of Coruscant, Tired of the stalemate, the Union launches a bold offensive. While tying up the GA and Imperial fleets far from the Core, an attack force is sent to Coruscant itself. Their operational directives come from an attack planned by Xaos himself designed to decapitate the GA and send mass emotional shockwaves through the Galaxy. The siege would be aided by a capital ship type in development since Snowfall: the Tikkes-class Mobile Star Fortress. Based on the Ackbar-class Star Dreadnought prototype the Union faced down when taking Mon Calamari, the Tikkes uses its huge size to support massive-scale supply holds and troop transportation over firepower. Using these ships the Union could simultaneously besiege Coruscant and stand up to incoming attacks from fleets moving in response to their invasion. Xaos’ plan, as mentioned, had strong psychological elements to it. Including deliberately ruining Coruscant’s infrastructure and planetary atmosphere controls to inflict massive devastation and bringing New Bethrezen along to place in strategic orbit so that its shadow constantly shows over Coruscant’s capitol district. The ultimate goals of the siege (apart from messing up Coruscant so badly that what Xaos’ plan refers to as, “a radical decentering of the Galactic population’s consciousness,” occurs) are to capture the GA Chief of State and Sentors to force them into signing a surrender, and slaying the Jedi High Council.
The attack on the Jedi Temple would be a big part of the Mission. The Masters of the Sith Order would be the primary combatants and would square off with some famous and powerful canon Jedi. Lucifer would finally have his revenge on Corran Horn for taking his sight years ago. In the chaos of the Sith invasion, Exolus would free himself from his cell and murder Suun Jul. He then attempts to kill Luke Skywalker but is defeated by the Jedi Grandmaster. Kyle Kattarn arrives on the scene, intent on killing Exolus over the death of his former apprentice Suun, but Luke stays his hand, warning of the spiritual danger in the act. They depart and evacuate the surviving Jedi in the temple, avoiding the Sith’s grasp. Exolus secretly vows to himself that he will become the power behind the throne in the Sith Brotherhood.
Meanwhile, Wynn Dorvan and the Senate are captured by the Union and forced to call on all GA forces to stand down and sign a treaty dissolving the GA and declaring the Obsidian Union the sole galactic government. Lucifer delivers a triumphant speech to the entire Galaxy over the holonet in front of the Senate rotunda at the conclusion of which the rotunda is demolished with fire works setting off from within. The Union fleet withdraws back to the Outer Rim while Wynn and the Senators are sent to Raxus Prime to await show trials where they are all either sentenced to death or life imprisonment on Raxus Prime for, “crimes against the Galaxy’s peoples.”
Everything Changes, In the six months that follow the GA’s defeat widespread changes grip the galaxy. The Obsidian Union expands rapidly into much of the Mid Rim and takes the last portion of the Outer Rim held by the GA. The Imperial Remnant crowns Jagged Fel as Emperor (the reformed Empire of the Hand also declare him their Emperor thus forming a dual-monarchy) and manages to both hold the line against the Union along the Hydian Way and take control of much of the Core and the space between the Coruscant and the Mid Rim. Fel launches an initiative to rebuild Coruscant after its sack by the Union and makes it the Imperial capital again, returning it to being called Imperial Center. The Remnant is no longer aptly described by that name and comes to be called the Galactic Empire again by most people.
Elsewhere, those GA worlds that resist the duressed treaty of surrender reform as the Alliance of Free Planets. It is led by a Triumvirate consisting of its military head (Garm Bel Iblis), its chief of intelligence (haven’t decided who) and the GAG (now simply called the Alliance Guard but still headed by Jacen Solo) along with a Chief of State (Nien Nunb). However, the Triumvirate has far more real power than the Chief of State and Jacen Solo has the most power of the Triumvirs. The Alliance’s capital is Sullust but its administration is far less centralized than was the GA’s.
Meanwhile two new factions emerge. The first is the Interstellar Confederation. Led by Lando Calrissian and with a military headed by Turr Phenir (recently escaped from Union captivity), it consists of the Five Worlds, Bothan space, the Hapan Cluster, Commenor, the Tapani Sector, Greater Javin, the Eriadu Sector, Las Lagon, Atzerri and Beris. Among the Empire, Alliance and Confederation a Coalition is formed to stand against the Union. The other faction that develops is known as the Allegiance of Armed Neutrality. Founded by the Galactic Guilds (now no longer dependent on GA law and infrastructure) along with other neutral or supposedly neutral parties such as Duros, the Corporate Sector and Thyferra, the Allegiance wishes to remain uninvolved in the war between Coalition and Union, doing business with both sides. There’d be many struggles of influence between the Union and Coalition to gain soft power over the Allegiance.
Perhaps the greatest changes would occur in the Jedi Order itself. After the Sack of Coruscant Luke Skywalker fully accepts a conclusion that’d he’d been contemplating for some time: that it had been the wrong choice for the Jedi to confront the Sith in open conflict. This, he thinks, only strengthened the Sith for conflict and strife is what they thrive on. He calls on all Jedi to follow him on pilgrimage to locate the ancient Jedi homeworld of Tython and there seek out the Force’s guidance. Not all Jedi do follow this call, however. The Silver Jedi continue their role under Jacen Solo in the Alliance and many Jedi who refuse the call join them. Jaina Solo, now at Jagged Fel’s side, establishes the Imperial Order of Jedi, sworn to serve and protect the Emperor so long as he serves and protects the good of the Galaxy. Finally two groups of Jedi form within the Confederation. The Corellian Jedi reform and Tenel Ka creates a small group of Force sensitive warriors around her called the Royal Knights of Hapan who follow the Jedi ways. These four groups remain in known space to fight the Sith while Luke Skywalker and those following him depart on their quest.
Lumiya, Of course, lurking in the shadows, is the ever present threat of Lumiya. A lot of what she would’ve done depended on how things played out but I will address her a little here. The most significant thing she would’ve definitely done is recruit Drakonis, disaffected from the Sith Brotherhood and wandering the galaxy, as her Apprentice (having previously considered Ares and Exolus for the role). She would’ve won him over with her version of and vision for the Sith. Though a Baneite, Lumiya has a very different impression of the Rule of Two and the purpose of the Sith. To her the purpose of Apprentice slaying Master is not merely to insure the strongest Sith prevail but also to assure that when the Sith Master becomes too comfortable in their power and contemptuous of justice they are removed. In this way the Sith become a force for good in the Galaxy, constantly kept from becoming corrupt in purpose. Her argument is that Palpatine embodied this corruption of purpose in his plans to become immortal and remain Sith Master forever. She also claims that the Brotherhood and One Sith also fall to this corruption. The One Sith because it would create a galactic order that unquestioningly and totally bowed to the will of one person and the Brotherhood because it would create a highly stratified society where lower rungs existed primarily to serve the interests of upper rungs with the Brotherhood at the top. Her ultimate goal is to eliminate all other Force Orders and have the Baneite Sith as secret masters of the Galaxy where they would bring about a just society and either Master would slay Apprentice or Apprentice would slay Master if one wandered from that purpose.
One Sith, I can say even less about the One Sith’s future since, other than the Kaleval thing as I was largely going to leave them to other GMs to develop. What I did have in mind was how their plotline would conclude. After a final defeat by the Brotherhood, almost all the One Sith members would be dead (they had always been dwarfed by the Brotherhood in terms of size) and Krayt would be presumed dead after losing a duel with Lucifer. In truth the woman who would become Wyrrlock II manages to retrieve Krayts body as he clings to the last threads of his life and get him to safety where he sinks into a long healing trance. The last scene of the One Sith in our storyline would be Wyrrlock II piloting a ship into the Unknown Regions which is carrying a hibernating Krayt and a number of Force sensitive children with the implication the One Sith would some day return to menace the Brotherhood. Also, since people were wondering about it, I never actually decided on the location of the One Sith’s main base but unlike in canon it definitely was not on Korriban or anywhere near the core Union territories. I would’ve picked whatever planet seemed best when the time came.
Ancient Spirits, This is one of the bigger threads in the NSB story. Really, only the actual war between Jedi and Sith played a bigger part in the narrative. In many ways it had already started though it was still in its very initial phases (except for the Celestials part which was about between a quarter and a third of the way through). It can be divided into several subplots consisting of the Celestials, the Baen’Zona, the Bedlam Spirits and Abeloth. These subplots would’ve happened over the course of all the plotlines I detailed above so their placement here is based on when they would’ve climaxed rather than a purely linear order.
Continuing from what I mentioned in the Swarm part 3 section, after the Celestials were defeated by the Ones, the situation in the Galaxy began to degrade due to the severe damage both sides inflicted on each other. The Ones retreated inward as they had to deal with the corruption of Abeloth and, after sealing her away unartfully using remaining pieces of the Celestials’ super technology, cut off contact with the rest of the Galaxy and secluded themselves on Mortis. The Baen’Zona, as previously mentioned, were reduced to a handful of members and no more could be made now that the lines of power to Infinity had been severed.
In the place of the old powers new ones rose up, such as the Kwa and Gree (and later the Rakata who felt justified in murdering the Kwa for the power they felt they were owed), using a combination of remaining Celestial technology and the slowly fading magics of the Baen’Zona.
As for the Baen’Zona survivors, they scattered across the Galaxy and maintained their power by tying their essence into specific planets (as their Force magic was intimately involved in the natural world), often coming to be seen as gods by the natives of these planets. The one Baen’Zona that had appeared repeatedly in the metaplot we got finished was Nyx on Lao-Mon. There was a series of Missions I had planned in which the Brotherhood’s Witches went searching for other Baen’Zona and learned the origins of Elemental Magic. These were originally going to be House Mystique Missions but, obviously, that hit a snag. So instead my plan was for them to start after Chi-Ki hit level 5. Kalma was taking Chi to Rakata to go through the final training that would make her a full Witch. After which Kalma would give her the Star Map that had been given to her in Heretic’s Hammer 3 by the Rakata who thought Kalma was a Baen’Zona based on her use of Elemental Magic. The map showed planets to which Baen’Zona had tied their spirits.
A sort-of branch of the Baen’Zona plot concerns Lamashtu, who was mentioned it the documents retrieved from Alamut and was implied to be the origin of the Assassins’ Shadow Magic. Lamashtu had been a Baen’Zaon but her wanderings after the war brought her beyond the physical universe to a plane of living shadow. Her consciousness merged with the living shadow stuff and she became its intelligence. Later in history Tulak Hord discovered a passage into this plane and was initiated into its secrets, becoming the first Sith Assassin. Because he had been a Sith Marauder prior to this initiation, this explains why in our fanon both the Assassins and the Marauders claim that Hord was one of their own and provides something more of a link between the Witches and the Sith Paths.
The Bedlam Spirits are perhaps the most tangential to this group of plotlines. They are entities from another dimension entirely who arrived in the Galaxy through cracks created in reality by the war between the Celestials and the Ones. Two of these entities already made an appearance in the Stinky Bantha thread. This plotline would’ve really focused more on one though, Cold Danda Sine. Danda Sine, it would be revealed through this plot, is in fact the entity the Red Sith revere as Ashar, their creator god (if you look at his Wookiepedia article you’ll even see he bears some resemblance to the species). It all began when Danda Sine made pregnant another Bedlam Spirit called Tilotny, purely as an experiment of curiosity on the two entities’ part. The resulting offspring was hideous and Tilotny rejected it utterly but Danda Sine took pity on it and named it Typhojem (this bit was actually part of a cancelled story in Legends canon). Taking Typhojem to Korriban, Danda Sine created a number of entities to keep his son company, these being the ancestors of the Sith species who are presently worshipped as their gods. The Bedlam Spirits plotline would’ve involved Red Sith characters being guided by Cold Danda Sine to reunite all the shards of the Kaiburr crystal (which Typhojem created under the name Pomojema) in order to reawaken Typhojem’s spirit.
Then we have the Celestials. As a side note before I begin, the datapad full of odd audio files that was discovered in Alamut and was determined to be a recording of transmissions that have constantly gone out from Centerpoint Station throughout known history, when properly arranged would have been the Book of Raziel mentioned in the thread where this was first covered. And, speaking of, Raziel is the Celestial responsible for “enlightening” the Sith heresiarch who took its name and founded the Sith’ar as well as the being that was trying to manifest through Marc Aion in the Alamut Mission. Raziel would also be the next Celestial to be an antagonist after Gabriel.
After a good number of Site Wides focused on the war between the Obsidian Union and the Coalition played out, a new development would arise. The Pius Dea religion, long extinct, would burst on the scene again. The cause of its meteoric rise would not be fully understood at first (it’s the Celestial Raziel influencing people in the guise of the religion’s goddess) but part of the explanation is that none of the major galactic factions are friendly to overt human supremacism so those individuals still inclined to that view are not hard for the movement to recruit. It further expands itself by using the notion of Union invasion as a boogey man, tying this in to the religion’s established belief that the Outer Rim represents a chaotic and recurring threat to the peace of the Core. New Pius Dea grows rapidly and begins launching crusades across Alliance space and the Core, even taking Coruscant from the Empire. It is ultimately defeated when Raziel possesses the movement’s leader and is defeated in a similar manner to Gabriel.
The final Celestial to menace the Galaxy would have been Uriel. Convincing Sao-Kai to become its champion and avatar with promises of power, Uriel restores the fading technology of the surviving Rakata in the Rakatan Archipelago and bids them conquer the Galaxy. Uriel likewise restores to full function Celestial artifacts such a Centerpoint Station and uses them to cause great destruction in the Galaxy. The war would rage on, even causing the Coalition and Union to ally against the Rakata invasion. It comes to an end when Sao-Kai, realizing he’s far more of a slave to Uriel than he’d ever been as a captive of the Sith and that now he has no hope of true freedom, detonates Centerpoint station with himself aboard it thus causing enough psychic damage to Uriel to destroy the Celestial and thus sealing off the Celestials ability to affect the physical world for many millennia to come. With this having come to pass, the Rakata’s technology fails and they are defeated.
And, at last, we come to Abeloth. Abeloth, who had been biding her time, waiting for the right moment to bring devastation to the Galaxy. After the Celestials are finally banished she believes her chance to move is now. She had been hanging about Beyond Shadows (the realm that is beyond the shadow plane of Lamashtu but not part of Infinity) since she was released by the destruction of Alamut. With Centerpoint gone and the Celestial power weakened to near nil in the physical realm she believes there is nothing that can stop her. Through mind influencing powers she draws cults, armies, even species to her side. Her motivation nothing more than a desire for adoration and the sort of morbid boredom only a being of her nature can have. She uses the geas Ares had subjected himself to in order to save Amorata to get him to accept her mental influence and turns much of the Union military to her control, Ares and Amorata now taking on the roles of the dead Son and Daughter of the Ones. She takes many other Force users under her control as well and soon has a force greater than the combined might of Union and Coalition.
Desperate for a solution, the Brotherhood turns to the Dark Side Spirits of Chaos who had foreseen (especially Traya) Abeloth’s return. The final confrontation would occur within Chaos itself with the Sith Masters (including a freed Ares) and the Dark Side Spirits facing off against the monstrous Mother. In the latter parts of this fight it would come to light that Abeloth (during one of her bouts of escape from her prison) had tried to live a normal mortal life and had in fact been Karina Panari, the greatest love of Xaos’ existence whose apparent death (in actuality her recapture by the Ones) had drove him into a depression that allowed the spirit of Ludo Kressh to control him for millennia in a continuing struggle with Naga Sadow’s spirit. Xaos, however, no longer remembers her. It is revealed to the audience that transformation into a Dark Side Spirit makes a being highly dependent on the views of those that revere it in shaping its mind and personality. Xaos is revered as a liberator and national father by trillions of Unionists and the restorer of the Sith by the Brotherhood, none have any meaningful knowledge of his life between the fall of the Ancient Sith Empire and the Clone Wars. As such, neither does he anymore. Xaos strikes the killing blow as Abeloth pleads with him to remember her, ending her existence with the simple comment, “Farewell then, whoever you were.” Abeloth, whose madness was driven by a frustrated need for genuine love, fades into nothing along (ideally) with any sympathy the readers once had for Xaos.
Finale, The entire galaxy has been devastated by the triple disasters of the new Pius Dea crusades, the Rakata invasion and Abeloth’s conquests. But, of all the remaining factions, the Union by far survived with the most strength intact. Engaging in lightning strikes and using the popularity it gained by playing the largest role in defeating Pius Dea and Abeloth, the Union takes the war to the Coalition hard. The Alliance and Confederation fall easily, unable to withstand the onslaught even with the combined tactical skill of Bel Iblis and Phenir. The Empire takes longer to be defeated but once the Union finally succeeds in breaking through the Hydian Way, the conquest of Coruscant becomes inevitable. With the conquest of Coruscant, the taking of Bastion becomes inevitable. With the taking of Bastion the fall of the Empire of the Hand, to which Fel retreats, becomes inevitable. The Solo twins, the Fel family and many other brave, famous heroes are slain as the Union onslaught brings the known Galaxy under Sith dominion.
But the Sith know that the war is not over yet. The final episode of NSB’s metaplot would be the Sith invasion of Tython. The Brotherhood brings their full numbers to bear after locating the Jedi sanctuary, intent on claiming ultimate victory at last. On Tython’s surface, where the split between Light and Dark first happened millennia ago, the Sith spill the blood of a great many Jedi. But their victory is nowhere near as final as they’d hoped. Lucifer faces Luke Skywalker in combat and, though the Jedi does not wish it, the Marauder’s martial might means the only way Luke can survive is by slaying the Massassi Dark Lord, which he does. Meanwhile, in orbit, Jedi fighter aces destroy the Xendor with Reaver commanding from its bridge.
In the end, though the vast majority Jedi have been slain or turned by this point and all rival factions have been crushed, the Sith victory is at best an incomplete one. Luke Skywalker, Jaina and Jagged’s children, Allana Solo and others still live and are unaccounted for. With the Dark Lord and his obvious successor dead a huge power vacuum has opened within the Brotherhood, while the knowledge that a single Jedi can put an end to Sith empire hangs over them like the Sword of Damocles. And, among the most astute Sith, a question begins to plague them. Xaos taught that the reason Sith should not turn on each other was because this only benefits the Jedi. They wonder, if the last Jedi are successfully hunted down, then what will hold the Brotherhood together?
The Sith will discover that ruling a galaxy is a great deal more difficult than conquering it.
Herodotus once said, "Call no man happy until he's dead." By this was meant that one should withhold judgment until that which is being judged has fully run its course. Since we now stand at the end of the NSB RP it seems to me the time to pass final judgment on our own characters. There's a popular meme online in which an RP player describes a past character of theirs using three images: one to describe the original character concept, another to describe what the game's GM thought of the concept and a third to show what the character actually ended up being like in play. Now, since we don't have a sole GM here, this version will replace "What the GM saw" with "What everyone else saw," i.e. what you think other players thought of your character. Here's mine for Xaos and for Kas.
As I'm sure those of you who have stuck around noticed, NSB hasn't exactly been having a banner year. Our active members have been dropping and a lot of important storylines have become hopelessly stalled. And while our community has endured and overcome similar periods in the past this time is different. After the rapid failure of a plan that would've allowed us to move forward we in the LD have come to the conclusion that all real options for fixing the problems involved have been exhausted and the time has come for New Sith Brotherhood to close up shop. Reaver gave a very accurate summary of how this happened (and it was a process that began a couple of years ago, really) in the LD so I'll quote it here for anyone hungry for an explanation of how we've reached this point.
If the current members can not step up and help out, then there are not enough of us to keep the site running. Many of us have been doing so for a large number of years now, but as the years have passed a number of our more active members who were prepared to GM and run training have left, and those who have replaced them haven't been able or willing to to do as much, and the increasingly few of us have been trying to do more and more to keep the site running.
This has become a vicious circle as the increased workload has led to people leaving the site as they no longer enjoyed it, and in doing so the workload on the rest of us has further increased. It has now reached a point that the position has become untenable, I had hoped that we would be able to enlist some of the newer members but alas that effort has failed
This is not a decision the LD has made lightly and we've been discussing it since September 21st. As alluded to above, we even tried to draft some of our more experienced and promising general members into a sort-of sub-LD to divide the work a bit but that idea crashed before it got off the ground. This RP community has been going (with the same general storyline) for nearly twelve years now and it's a sad thing to let something like that end when there was still so much more that could've been done with it but at this point there just doesn't seem to be any other option.
We're not however just going to post this thread and leave it done, several things are going to happen over the next month and beyond that I'll now list:
1. Both this site and the old archive site will remain up. Together these constitute nearly half of the NSB community's history and they will remain accessible for many years to come.
2. Soon I will post in this thread a summary of what I had planned for the site's metaplot. This will cover from where we're leaving off all the way to what I had imagined as the story's finale. And while a list of plot bulletpoints can hardly make up for the years of RPing that could've been, we won't be leaving you with a cliffhanger.
3. NSB's fanon and metaplot are now open source. If anyone wants to take and use characters, plot elements or concepts from NSB and use them for other projects they're not only welcome but encouraged to do so.
4. Several threads will be posted in the Cantina section where we can all talk about NSB stuff one last time. I myself will be starting a What I Made/What Everyone Else Saw/What I Played thread where we can humorously dissect our characters before bidding them farewell. Everyone is welcome to start their own threads as well.
5. There may well still be periodic additions to the Fanon and Fanfic sections in future. Just because the RP is ending doesn't mean we can't still have fun writing for the setting. Personally I'd very much like to complete the Rise of the New Sith Brotherhood fanfic and eventually start work on a couple of others.
6. This is just goodbye to NSB, not goodbye to each other. This site is ending for very specific reasons relating to its organizational paradigm which does not preclude creating something new. Obviously it's still very early days but I hope to start up a new RP site in future and I further hope that lots of people from NSB will join.
For now though, let me just say this. Thank you to everyone who has been involved in the NSB community through its entire decade+ existence. I deeply appreciate the opportunity I've had to build a setting that has been a fun experience for so many people, and I appreciate even more that those people have made their own contributions to expanding and refining the setting. These many years of work and play have left a deep impact on me and given me scores of memories that will never fade; I hope they've given you all even a fraction of that joy.